![]() Yeah I noticed the vanishing sprite too, added a warning in the table extras. Tested!! it works! So I changed Fuse's battle sprite to Emelia in bride outfit! in combat the name changes to Emelia, but I can live with that! thanks sooo much!! also huge thanks for the changing race and gender! just have one tiny question~ the stat growth, the higher it is the faster it gains?ĮDIT: DO not change the hero battle sprite, makes the map sprite vanish O.o I just added the pointers from changing the existing ones, so if it doesn't work feel free to let me know. If you change a Mystic to Half-Mystic, be sure to change the stat growths, they have 0s in all of 'em except for CHA & HP (except Time Lord with 0s in everything). So here's the table with the edits (Map & Battle models, as well as the stat growth rates). Also found stat growth values for everyone, at least where they point to. I'll make some lists and throw up a table. If you change the value to 2F you get Bride Emelia. It's through their combined efforts that I can at least potentially share something.Įdit: Just found it. I do want to say thank you to rkuzunoha and Kuraido777 for the pointers first and foremost. I'll see if I can't find at least Bride Emelia. Zaraktheus had the base character model values sorted, but no transformations. I don't mind at all, I don't have the list sorted out yet, but I'll try and see if I can sort those out. OoO this gives me hope ♥ !! Any chance you will share your sheet later for changing battle sprites? I am weird and like making my team healer Bride Emilia~ so she looks like a white mage, hehe. Looks like the first value is name & party sprite and the second is battle sprite. Just learned Shining Punch after using Ray Sword. You may want to change their spark affinity list, it defaults to Blue's since his is 0.Įdit: Just tested with Annie, changed her to Alkaiser, including Ray Sword and all that. Changing mystics from x1 to x3 will basically make them able to learn techs and stuff. Also, the character's race is +2 from base charisma. Checked with Time Lord and the values are 19 19 01. Checked with the table provided and it looks like it goes. Since the pointers and stuff are sorted at the moment, I should be able to just check to see which part is which. then again, not sure if PC version can do the same kinda codes Playstation had. It wasn't the party sprite that was changed, it was just the combat sprite. Will just wait and see if others who know what they are doing figure it out. I tried this with Lute and it made the on map sprite disappear. Keep in mind if you do this with your main character it 'may' have some issues down the line. I could be wrong about this, but the first part of the stat block should have all the sprite, name and character data (for instance I found 010101 for Lute changing those into 020202 made him Red). Da guy made an account n his first post was that contribution, my hats off bruv. Btw the dropdown item, abilities n equipment is Kuraido777's contribution. On the PSX the sprite address was near the stats right? Try it out n see. ![]() Maybe tomorrow after work ill take a look, or you could take a look yourself by moving around the codes near the stats address n editing them to see what happens. You have made so much progress so fast!! this one is amazing!! Can edit slot 1 stats and abilities! I just keep moving people to slot 1 and editing them!Īny Chance you might make it so we can edit their sprite? I would love to be able to use Bride Emelia costume on others ^^ was an old Playstation code I used. Btw thanks Kuraido777 for the addition of codes thats a lot of work right there. Rinse n repeatĮdit : Ive added stats modifying to position 1 characters but i still implore you to not edit the human characters since it might mess with enemy progression, for monsters n mecs. ![]() Once you see their stat is populated by defferrianting between everyones HP you raise their HP to 9999 and put the spark value and stat up value to 255 so you can spam learning technique until ur skill slot is full then you kill em. ![]() So i intended the last action taken for the enemies, here is how i use it by killing all monster with the exception of one and letting it take the last action in the round by everyone going in defense.
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